While playing Monster Hunter: World and Atelier Ryza: Ever Darkness & the Secret Hideout, actually having fun with both, at the start, let me stress that at the start part, I found out something very deep about myself.
I absolutely do not like crafting and grinding. They are a never ending nightmare and dumbest thing to ever be added to video games. I think I officially came to this realization after hopping from Girls’ Frontline 2: Exilium back to Atelier Ryza.
So many things in Girls’ Frontline 2: Exilium verge on being a grindy game like its gacha predecessors, but somehow it’s not the same and it’s because of the auto complete mechanic that’s in the game. Many and I mean many games desperately need this mechanic.
Monster Hunter: World, for example the RNG, sometimes you have to fight the same monster like 10+ times to get a certain part for a weapon or armor, adding that each time it takes 20+ minutes to beat the monster and we start to have a serious problem.
Atelier Ryza: Ever Darkness & the Secret Hideout has a different problem entirely, you have to pick up literally everything to use it for alchemy, while World has the same mechanic, it’s not nearly as bad as Atelier Ryza, in the grand scheme of things. We literally need an auto loot or auto gathering mechanic, because pressing the same button over and over and over, is just not it.
While I may think Fortnite’s new season is absolutely awesome gameplay wise, it’s also not without its issues, for example if you pay for the Battle Pass, I think you should instantly get everything instead of it being tied to XP. Why? I know this may sound crazy to you, but it’s because you literally PAID for it! Why lock it behind a dumb artificially timed grinding mechanic?
Don’t even get me started on the RNG for other games like Dragon Ball Xenoverse 2 and especially the even worse mechanics of The First Descendant…
At this point, I’m probably going to have to give up these types of games, like I did during the Purge of First Person Shooters, even though graphically they look cool, mechanically these games are straight busted.
Back in the Golden Days, you only had to complete a mission one time and you’d get whatever item or weapon the mission gave. We seriously need to go back to those days, maybe these companies will stop going bankrupt…
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