I made a Monstrosity of a Pikachu in Blender

Blender 4.0.2
Pikachu – Front Orthographic – Blender 4.0.2 (January 4, 2024)
Blender 4.0.2
Pikachu – Right Orthographic – Blender 4.0.2 (January 4, 2024)
Blender 4.0.2
Pikachu – User Perspective – Blender 4.0.2 (January 4, 2024)

Since I made Ditto, I figured why not try my hand at the GOAT of all Pokémon, Pikachu.

He was more complex for sure and once again from the front he looks ok and he doesn’t look too bad from the side, but move around a little more and you can see the monstrosity.

Despite that though, I made him a samurai hat, which is just a cone, and tried to make some pants that’s not even connect to him.

I also made an armature, but the automatic weight paint was all over the place, probably due to the way I made him, which sent me on a learning journey about quads.

Even though the automatic weight paint was bad and I was having trouble manually fixing it, I still managed to animate Pikachu doing a backflip and threw him in Unreal Engine 5.3.2 for no reason whatsoever.

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